Here at Squanchtendo Games our aim is to make and collaborate on funny, imaginative, story driven VR game experiences of all sizes across all VR platforms.
If making innovative VR games is something you want to do with amazing people, click here to check out our job openings!
LET'S BE SOCIAL, Y'ALL
We're looking for Unreal Engine programmers! Take a look to to see if you could be a fit for our open gameplay programming position for VR games.
Squanchtendo’s Technical Director (he prefers “Feature Creep Guy”), Jeff Dixon comes to us from Riot Games where he was a Senior Software Engineer on the little-known MOBA, League of Legends. Jeff has worked on over 20 titles across consoles, handhelds, and PC. His first industry interview was at Looking Glass, where he demoed an early version of System Shock.
JD grew up in the small town of Clayton, Georgia and knew by the age of 15 that he wanted to be a 3D artist. He got started making 3D models for Battlefield 1942 mods and then went on to get a degree at Full Sail University for Computer Animation.
Introducing Squanchtendo’s Lead Designer, Erich Meyr!
Before Little Splzooshly lured him in with our elaborate trap job listing he worked as a designer at Insomniac Games for 8 years. He’s been a part of Resistance 2 & 3, Ratchet and Clank: A Crack in Time, Sunset Overdrive, and Song of the Deep.
When we announced Squanchtendo and made a call for applications we had no idea how much awesomeness was about to blow up our inbox and our Twitter page.
What an exciting time it is to be an Accountant! Let the masters of VR accounting show you how it's done.