Here at Squanchtendo Games our aim is to make and collaborate on funny, imaginative, story driven VR game experiences of all sizes across all VR platforms.
If making innovative VR games is something you want to do with amazing people, click here to check out our job openings!
LET'S BE SOCIAL, Y'ALL
Our new Senior Animator John Beauchemin has left his mark on a variety of games and studios over the years. He shipped over 15 games at THQ alone and then went on to do freelance work for several other studios including Irrational Games and Harmonix.
Are VR headsets really made of horse parts? Who is the VR Man and why is there corn under your pillow? Will using VR cause pregnancy? These questions and more are finally answered in Justin Roiland's VRLA 2017 Keynote "The State of Address of VR: Present, Past and Future"
We're looking for Unreal Engine programmers! Take a look to to see if you could be a fit for our open gameplay programming position for VR games.
Squanchtendo’s Technical Director (he prefers “Feature Creep Guy”), Jeff Dixon comes to us from Riot Games where he was a Senior Software Engineer on the little-known MOBA, League of Legends. Jeff has worked on over 20 titles across consoles, handhelds, and PC. His first industry interview was at Looking Glass, where he demoed an early version of System Shock.
Justin and Tanya took the stage at D.I.C.E. this year to talk about their approach to making memorable and humorous games for the VR world. Check it out!
We have you covered in the event that you take off your VR headset and decide you want to celebrate your accounting adventures in the form of a desktop wallpaper.
Please download and enjoy!
JD grew up in the small town of Clayton, Georgia and knew by the age of 15 that he wanted to be a 3D artist. He got started making 3D models for Battlefield 1942 mods and then went on to get a degree at Full Sail University for Computer Animation.
Introducing Squanchtendo’s Lead Designer, Erich Meyr!
Before Little Splzooshly lured him in with our elaborate trap job listing he worked as a designer at Insomniac Games for 8 years. He’s been a part of Resistance 2 & 3, Ratchet and Clank: A Crack in Time, Sunset Overdrive, and Song of the Deep.
We must have been really good this year, because we received a super talented Lead Artist for Christmas!
Meet our latest addition to the Squanchtendo team, Mikey Spano!
When we announced Squanchtendo and made a call for applications we had no idea how much awesomeness was about to blow up our inbox and our Twitter page.